“Thief: Lethal Shadows” is the third entry in a collection about, effectively, being a thief. All through the video games, gamers pilfer from a procession of noblemen and nobles to amass a small fortune of stolen items. It is principally a enjoyable time, which makes the “Robbing the Cradle” mission from the final quarter of the sport all of the extra jarring for the way horrifying it’s to play by way of. See, Shadlebridge Cradle was as soon as an orphanage earlier than half of the constructing was transformed into an insane asylum. As Polygon‘s Russ Frushtick factors out, that is already a terrifying idea by itself, even earlier than you get to the supernatural stuff.
Sure, that signifies that the constructing was house to each an abusive orphanage and an asylum concurrently, so no person has a proper to be stunned that it ended up haunted. As gamers discover the constructing, they discover numerous accounts that element what precisely occurred there, together with the torturous therapy of asylum sufferers and horrible murders of among the orphans.
To make issues worse, the constructing can also be inhabited by haunted puppets that comprise the souls of earlier sufferers. However wait, there’s extra! The constructing can also be a acutely aware entity, full with its personal reminiscence, needs, and thoughts. The constructing is so highly effective that it will probably even entice individuals inside for eternity, or till their inevitable dying.